6 matches found
backroll_transport_steam (>=0.1.0, <=0.5.0), bevy-steamworks (>=0.1.0, <=0.2.0) +5 more potentially affected by unknown CVE via steamworks (>=0.6.1, <=0.12.2)
steamworks CARGO version =0.6.1, =0.1.0, =0.1.0, =0.1.1, =0.1.0, =0.2.1 Source cves: unknown CVE Source advisory: OSV:GHSA-G588-CJG3-6G78...
GHSA-G588-CJG3-6G78 Steamworks game clients/servers using P2P authentication vulnerable to denial of service
Processing the raw ValidateAuthTicketResponset callback data panics when the meAuthSessionResponse field is kEAuthSessionResponseAuthTicketNetworkIdentityFailure. This can lead to denial of service in game clients and servers using the beginauthenticationsession API to authenticate players if a...
Steamworks game clients/servers using P2P authentication vulnerable to denial of service
Processing the raw ValidateAuthTicketResponset callback data panics when the meAuthSessionResponse field is kEAuthSessionResponseAuthTicketNetworkIdentityFailure. This can lead to denial of service in game clients and servers using the beginauthenticationsession API to authenticate players if a...
backroll_transport_steam (>=0.1.0, <=0.5.0), bevy-steamworks (>=0.1.0, <=0.2.0) +5 more potentially affected by unknown CVE via steamworks (>=0.6.1, <=0.12.2)
steamworks CARGO version =0.6.1, =0.1.0, =0.1.0, =0.1.1, =0.1.0, =0.2.1 Source cves: unknown CVE Source advisory: OSV:RUSTSEC-2026-0121...
Denial of service in Steamworks game clients/servers using P2P authentication
Processing the raw ValidateAuthTicketResponset callback data panics when the meAuthSessionResponse field is kEAuthSessionResponseAuthTicketNetworkIdentityFailure. This can lead to denial of service in game clients and servers using the beginauthenticationsession API to authenticate players if a...
RUSTSEC-2026-0121 Denial of service in Steamworks game clients/servers using P2P authentication
Processing the raw ValidateAuthTicketResponset callback data panics when the meAuthSessionResponse field is kEAuthSessionResponseAuthTicketNetworkIdentityFailure. This can lead to denial of service in game clients and servers using the beginauthenticationsession API to authenticate players if a...