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attackerkb
attackerkb
•added 2026/06/26 3:14 p.m.•21 views

CVE-2026-21734

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...

7.7CVSS5.8AI score0.00162EPSS
SaveExploits0References2
Vulnrichment
Vulnrichment
•added 2026/06/26 3:14 p.m.•10 views

CVE-2026-21734 GPU DDK - libusc OOB write at TreeRemove during WebGPU shader compilation

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...

5.8AI score0.00162EPSS
SaveExploits0References1
Cvelist
Cvelist
•added 2026/06/26 3:14 p.m.•55 views

CVE-2026-21734 GPU DDK - libusc OOB write at TreeRemove during WebGPU shader compilation

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...

0.00162EPSS
SaveExploits0References1
EUVD
EUVD
•added 2026/06/26 3:14 p.m.•26 views

EUVD-2026-39785

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...

7.7CVSS5.8AI score0.00162EPSS
SaveExploits0References1
RedhatCVE
RedhatCVE
•added 2026/06/26 9:48 a.m.•22 views

CVE-2026-53139

A flaw was found in the Linux kernel's graphics driver for Broadcom V3D VideoCore V GPUs. This vulnerability occurs when a compute shader dispatch CSD is initiated with zero workgroup counts, which the hardware could misinterpret as a very large number. This misinterpretation could lead to...

5.5CVSS5.8AI score0.00123EPSS
SaveExploits0References4
SUSE CVE
SUSE CVE
•added 2026/06/26 2:12 a.m.•21 views

SUSE CVE-2026-53139

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...

5.5CVSS6AI score0.00123EPSS
SaveExploits0References16
SUSE CVE
SUSE CVE
•added 2026/06/26 2:12 a.m.•20 views

SUSE CVE-2026-53140

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Fix vaddr leak when indirect CSD has zeroed workgroups v3drewritecsdjobwgcountsfromindirect maps both the indirect buffer and the workgroup buffer and is expected to release them before returning. When any of the workgro...

3.3CVSS5.7AI score0.00122EPSS
SaveExploits0References10
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2026/06/26 12:00 a.m.•4 views

CVE-2026-21734: Use of Out-of-range Pointer Offset

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can trigger a write out-of-bounds write crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. An...

7.7CVSS5.8AI score0.00162EPSS
SaveExploits0References3
Positive Technologies
Positive Technologies
•added 2026/06/26 12:00 a.m.•30 views

PT-2026-52841

Name of the Vulnerable Software and Affected Versions The product name cannot be determined affected versions not specified Description A GPU shader compiler library contains a flaw where loading a web page with unusual GPU shader code can trigger an out-of-bounds write. This occurs during an edg...

7.7CVSS5.8AI score0.00162EPSS
SaveExploits0References4
NVD
NVD
•added 2026/06/25 9:16 a.m.•21 views

CVE-2026-53139

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...

5.5CVSS0.00123EPSS
SaveExploits0References7
UbuntuCve
UbuntuCve
•added 2026/06/25 9:16 a.m.•34 views

CVE-2026-53139

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...

5.5CVSS6AI score0.00123EPSS
SaveExploits0References21
OSV
OSV
•added 2026/06/25 9:16 a.m.•16 views

UBUNTU-CVE-2026-53139

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...

6.8CVSS6AI score0.00123EPSS
SaveExploits0References22
CVE
CVE
•added 2026/06/25 8:38 a.m.•52 views

CVE-2026-53140

The CVE-2026-53140 issue pertains to the Linux kernel drm/v3d driver. A fault in v3d_rewrite_csd_job_wg_counts_from_indirect() maps both the indirect buffer and the workgroup buffer and, if any workgroup count read from the buffer is zero, the cleanup is skipped on an early exit, leaking the virt...

5.5CVSS5.7AI score0.00122EPSS
SaveExploits0References4Affected Software1
EUVD
EUVD
•added 2026/06/25 8:38 a.m.•29 views

EUVD-2026-39231

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Fix vaddr leak when indirect CSD has zeroed workgroups v3drewritecsdjobwgcountsfromindirect maps both the indirect buffer and the workgroup buffer and is expected to release them before returning. When any of the workgro...

5.7AI score0.00122EPSS
SaveExploits0References4
OSV
OSV
•added 2026/06/25 8:38 a.m.•17 views

CVE-2026-53139 drm/v3d: Skip CSD when it has zeroed workgroups

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...

5.9AI score
SaveExploits0References10
Cvelist
Cvelist
•added 2026/06/25 8:38 a.m.•59 views

CVE-2026-53139 drm/v3d: Skip CSD when it has zeroed workgroups

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...

0.00123EPSS
SaveExploits0References7
attackerkb
attackerkb
•added 2026/06/25 8:38 a.m.•14 views

CVE-2026-53139

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...

6AI score0.00123EPSS
SaveExploits0References8Affected Software1
CVE
CVE
•added 2026/06/25 8:38 a.m.•54 views

CVE-2026-53139

CVE-2026-53139 concerns the Linux kernel drm/v3d path where a compute shader dispatch with zeroed workgroup counts (CFG0..CFG2) could be mishandled; the fix ensures the indirect CSD job is not submitted when any dimension is zero, causing the dispatch to complete as a no-op. Connected sources sho...

5.5CVSS6AI score0.00123EPSS
SaveExploits0References7Affected Software1
Rapid7 Vulnerability Database (full)
Rapid7 Vulnerability Database (full)
•added 2026/06/25 12:00 a.m.•4 views

CVE-2026-53139: Undefined Security Weakness

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the...

5.5CVSS6AI score0.00123EPSS
SaveExploits0References8
Positive Technologies
Positive Technologies
•added 2026/06/25 12:00 a.m.•32 views

PT-2026-52235

Name of the Vulnerable Software and Affected Versions Linux kernel affected versions not specified Description An issue exists in the drm/v3d component where a compute shader dispatch CSD may be initiated with zero workgroup counts in the CFG0, CFG1, or CFG2 registers. This occurs during indirect...

5.5CVSS6AI score0.00123EPSS
SaveExploits0
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