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NVD
NVD
•added 2026/10/14 4:17 p.m.•1 views

CVE-2026-110735

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...

2.5CVSS
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CVE
CVE
•added 2026/10/14 3:41 p.m.•10 views

CVE-2026-110735

The Godot Engine (through version 4.7.2 ) is vulnerable to a heap out-of-bounds write in the binary resource loader, specifically within core/io/resource_format_binary.cpp at ResourceLoaderBinary::get_unicode_string. The root cause is a signed to unsigned conversion error (CWE-195) where a string...

2.5CVSS6.1AI score
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EUVD
EUVD
•added 2026/10/14 3:41 p.m.•4 views

EUVD-2026-101305

Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size wit...

2.5CVSS6.1AI score
SaveExploits0References2
Cvelist
Cvelist
•added 2026/10/14 3:41 p.m.•17 views

CVE-2026-110735

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...

2.5CVSS
SaveExploits0References2
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