14 matches found
SUSE CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
UBUNTU-CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
Linux Distros Unpatched Vulnerability : CVE-2026-110735
The Linux/Unix host has one or more packages installed that are impacted by a vulnerability without a vendor supplied patch available. - Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
DEBIAN-CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110735
The Godot Engine (through version 4.7.2 ) is vulnerable to a heap out-of-bounds write in the binary resource loader, specifically within core/io/resource_format_binary.cpp at ResourceLoaderBinary::get_unicode_string. The root cause is a signed to unsigned conversion error (CWE-195) where a string...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
EUVD-2026-101305
Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size wit...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110735: Signed to Unsigned Conversion Error
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...