89 matches found
CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
Linux Distros Unpatched Vulnerability : CVE-2026-110735
The Linux/Unix host has one or more packages installed that are impacted by a vulnerability without a vendor supplied patch available. - Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring...
Linux Distros Unpatched Vulnerability : CVE-2026-110734
The Linux/Unix host has one or more packages installed that are impacted by a vulnerability without a vendor supplied patch available. - Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop...
UBUNTU-CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
UBUNTU-CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
CVE-2026-110734
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
UBUNTU-CVE-2026-110734
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...
Linux Distros Unpatched Vulnerability : CVE-2026-110736
The Linux/Unix host has one or more packages installed that are impacted by a vulnerability without a vendor supplied patch available. - Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage...
DEBIAN-CVE-2026-110734
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...
DEBIAN-CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
DEBIAN-CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110734
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR .hdr image decoder modules/hdr/imageloaderhdr.cpp. The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's...
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader core/io/resourceformatbinary.cpp, ResourceLoaderBinary::getunicodestring. A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a...
CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
CVE-2026-110736
Godot Engine versions through 4.7.2 are vulnerable to an out-of-bounds read within the optimized translation loader located at core/string/optimized_translation.cpp in the OptimizedTranslation::get_message function. The root cause is a lack of bounds validation when using offsets from a hash tabl...
CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
CVE-2026-110736
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...
EUVD-2026-101289
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader core/string/optimizedtranslation.cpp, OptimizedTranslation::getmessage. Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation;...