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NVD
NVD
added 2026/09/09 2:17 p.m.2 views

CVE-2026-86202

PocketMine-MP versions before 5.39.2 contain a network amplification vulnerability in ActorEventPacket handling that allows clients to trigger consuming animations for all visible players. Attackers can send crafted ActorEventPacket messages to spam animation events to other clients and waste...

5.3CVSS
SaveExploits0References3
EUVD
EUVD
added 2026/09/09 1:32 p.m.4 views

EUVD-2026-74913

PocketMine-MP versions before 5.39.2 contain a network amplification vulnerability in ActorEventPacket handling that allows clients to trigger consuming animations for all visible players. Attackers can send crafted ActorEventPacket messages to spam animation events to other clients and waste...

5.3CVSS
SaveExploits0References3
Cvelist
Cvelist
added 2026/09/09 1:32 p.m.6 views

CVE-2026-86202 PocketMine-MP before 5.39.2 Network Amplification via ActorEventPacket

PocketMine-MP versions before 5.39.2 contain a network amplification vulnerability in ActorEventPacket handling that allows clients to trigger consuming animations for all visible players. Attackers can send crafted ActorEventPacket messages to spam animation events to other clients and waste...

5.3CVSS
SaveExploits0References3
Github Security Blog
Github Security Blog
added 2026/04/06 10:54 p.m.15 views

PocketMine-MP: Network amplification vulnerability with `ActorEventPacket`

Impact The server handles ActorEventPacket to trigger consuming animations from vanilla clients when they eat food or drink potions. This can be abused to make the server spam other clients, and to waste server CPU and memory. For every ActorEventPacket sent by the client, an animation event will...

5.9AI score
SaveExploits0References3Affected Software1
OSV
OSV
added 2026/04/06 10:54 p.m.17 views

GHSA-7HMV-4J2J-PP6F PocketMine-MP: Network amplification vulnerability with `ActorEventPacket`

Impact The server handles ActorEventPacket to trigger consuming animations from vanilla clients when they eat food or drink potions. This can be abused to make the server spam other clients, and to waste server CPU and memory. For every ActorEventPacket sent by the client, an animation event will...

4.3CVSS5.9AI score
SaveExploits0References3
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