233 matches found
SUSE CVE-2019-7573
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMSADPCM in audio/SDLwave.c inside the wNumCoef loop...
SUSE CVE-2019-7574
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in IMAADPCMdecode in audio/SDLwave.c...
SUSE CVE-2019-7575
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in MSADPCMdecode in audio/SDLwave.c...
SUSE CVE-2019-7576
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMSADPCM in audio/SDLwave.c outside the wNumCoef loop...
SUSE CVE-2019-7578
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitIMAADPCM in audio/SDLwave.c...
SUSE CVE-2019-13626
SDL Simple DirectMedia Layer 2.x through 2.0.9 has a heap-based buffer over-read in FillIMAADPCMblock, caused by an integer overflow in IMAADPCMdecode in audio/SDLwave.c...
CVE-2021-3643
A flaw was found in sox 14.4.1. The lsxadpcminit function within libsox leads to a global-buffer-overflow. This flaw allows an attacker to input a malicious file, leading to the disclosure of sensitive information...
UBUNTU-CVE-2021-3643
A flaw was found in sox 14.4.1. The lsxadpcminit function within libsox leads to a global-buffer-overflow. This flaw allows an attacker to input a malicious file, leading to the disclosure of sensitive information...
The vulnerability of the psf_nms_adpcm_decode_block() function in the library for reading and writing audio files, libsndfile, allows a attacker to execute arbitrary code on the target system.
The vulnerability of the psfnmsadpcmdecodeblock function in the library for reading and writing audio files, libsndfile, is related to the occurrence of operations outside the buffer in memory. Exploiting this vulnerability could allow a remote attacker to execute arbitrary code on the target...
OESA-2021-1426 SDL security update
Simple DirectMedia LayerSDL is a cross-platform development library designed\ to provide low level access to audio, keyboard, mouse, joystick, and graphics\ hardware via OpenGL and Direct3D. It is used by video playback software, emulators,\ and popular games including Valve's award winning catal...
SoX 缓冲区错误漏洞
SoX is a set of open source audio processing tools. The product supports playing, converting and recording audio in multiple formats. A security vulnerability exists in SoX version 14.4.1, which stems from the lsxadpcminit function in libsox that causes a global buffer overflow...
Denial Of Service (DoS)
sox is vulnerable to denial of service. A stack-based buffer overflow in the lsxmsadpcmblockexpandi function of adpcm.c allows an attacker to crash the application via a malicious audio file...
SDL: heap-based buffer overflow in MS_ADPCM_decode in audio/SDL_wave.c
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in MSADPCMdecode in audio/SDLwave.c...
SDL: heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMSADPCM in audio/SDLwave.c outside the wNumCoef loop...
SDL: heap-based buffer over-read in IMA_ADPCM_decode in audio/SDL_wave.c
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in IMAADPCMdecode in audio/SDLwave.c...
SDL: heap-based buffer over-read in InitIMA_ADPCM in audio/SDL_wave.c
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitIMAADPCM in audio/SDLwave.c...
SDL: heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMSADPCM in audio/SDLwave.c inside the wNumCoef loop...
The vulnerability of the MS_ADPCMDecode function in the Simple DirectMediaLayer library allows a hacker to compromise the confidentiality, integrity, and accessibility of the protected information.
The vulnerability of the MSADPCMDecode function audio/SDLwave.c in the Simple DirectMediaLayer library is related to buffer overflow attacks. Exploiting this vulnerability can allow an attacker to compromise the confidentiality, integrity, and accessibility of the protected information...
The vulnerability of the IMA_ADPCMDecode function in the Simple DirectMediaLayer library allows a hacker to compromise the confidentiality, integrity, and accessibility of the protected information.
The vulnerability of the IMAADPCMDecode function in the Simple DirectMediaLayer library is related to buffer overflow attacks. Exploiting this vulnerability could allow an attacker to compromise the confidentiality, integrity, and accessibility of the protected information...
SDL: heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c
SDL Simple DirectMedia Layer through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMSADPCM in audio/SDLwave.c inside the wNumCoef loop...