4861 matches found
CVE-2005-3488
Scorched 3D 39.1 bf and earlier allows remote attackers to cause a denial of service long loop and server hang via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp...
CVE-2005-3486
Multiple format string vulnerabilities in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, and possibly other unspecified vectors...
CVE-2005-3487
Multiple buffer overflows in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, 4 a long command that is not properly handled in ComsMessageHandler.cpp when generating ...
CVE-2005-3486
Multiple format string vulnerabilities in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, and possibly other unspecified vectors...
CVE-2005-3488
Scorched 3D 39.1 bf and earlier allows remote attackers to cause a denial of service long loop and server hang via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp...
CVE-2005-3487
Multiple buffer overflows in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, 4 a long command that is not properly handled in ComsMessageHandler.cpp when generating ...
CVE-2005-3487
Multiple buffer overflows in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, 4 a long command that is not properly handled in ComsMessageHandler.cpp when generating ...
CVE-2005-3486
Multiple format string vulnerabilities in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, and possibly other unspecified vectors...
DEBIAN-CVE-2005-3487
Multiple buffer overflows in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, 4 a long command that is not properly handled in ComsMessageHandler.cpp when generating ...
CVE-2005-3488
Scorched 3D 39.1 bf and earlier allows remote attackers to cause a denial of service long loop and server hang via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp...
CVE-2005-3487
CVE-2005-3487 affects Scorched 3D 39.1 (bf) and earlier. Multiple buffer overflows allow remote attackers to execute arbitrary code via (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog, (4) a long command handled poorly in ComsMessageHandler.cpp when generating an...
CVE-2005-3487
Multiple buffer overflows in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, 4 a long command that is not properly handled in ComsMessageHandler.cpp when generating ...
CVE-2005-3488
Scorched 3D 39.1 bf and earlier allows remote attackers to cause a denial of service long loop and server hang via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp...
CVE-2005-3488
The CVE-2005-3488 entry concerns Scorched 3D version 39.1 (bf) and earlier. A remote attacker could cause a denial of service by sending a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp, leading to a long loop and server hang. Public sources identify this vulne...
CVE-2005-3486
Multiple format string vulnerabilities in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, and possibly other unspecified vectors...
CVE-2005-3486
CVE-2005-3486 affects Scorched 3D 39.1 (bf) and earlier. The vulnerability is a format-string issue in the game server components, including GLConsole::addLine, ServerCommon::sendString, and ServerCommon::serverLog, which can allow remote code execution. Public advisories (Gentoo GLSA 200511-12, ...
CVE-2005-3488
Scorched 3D 39.1 bf and earlier allows remote attackers to cause a denial of service long loop and server hang via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp...
CVE-2005-3487
Multiple buffer overflows in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, 4 a long command that is not properly handled in ComsMessageHandler.cpp when generating ...
CVE-2005-3486
Multiple format string vulnerabilities in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, and possibly other unspecified vectors...
CVE-2005-3486: Undefined Security Weakness
Multiple format string vulnerabilities in Scorched 3D 39.1 bf and earlier allow remote attackers to execute arbitrary code via various 1 GLConsole::addLine, 2 ServerCommon::sendString, 3 ServerCommon::serverLog functions, and possibly other unspecified vectors...