Multiple buffer overflows in Live for Speed (LFS) S1 and S2 allow user-assisted remote attackers to execute arbitrary code via (1) a .spr file (single player replay file) containing a long user name or (2) a .ply file containing a long number plate string, different vectors than CVE-2007-4140.
7.7AI Score
0.129EPSS
Multiple buffer overflows in Live for Speed (LFS) demo, S1, and S2 allow remote authenticated users to (1) cause a denial of service (server crash) and probably execute arbitrary code via an ID 3 packet with a long nickname field, and (2) cause a denial of service (server crash) via an ID 10 packet...
7.5AI Score
0.012EPSS
Live for Speed (LFS) S1 and S2 allows remote attackers to cause a denial of service (server crash) via (1) a certain 0x00 byte in a pre-login ID 3 packet, which triggers a NULL dereference; or (2) a pre-login ID 5 packet that lacks certain strings, which triggers an invalid pointer dereference.
6.8AI Score
0.053EPSS
Stack-based buffer overflow in Live for Speed 0.5X10 and earlier allows remote authenticated users to cause a denial of service (client crash) and possibly execute arbitrary code via a long skin name.
7.8AI Score
0.064EPSS