The Battle for Wesnoth Project version 1.7.0 through 1.14.3 contains a Code Injection vulnerability in the Lua scripting engine that can result in code execution outside the sandbox. This attack appear to be exploitable via Loading specially-crafted saved games, networked games, replays, and...
8.8CVSS
8.6AI Score
0.002EPSS
The (1) filesystem::get_wml_location function in filesystem.cpp and (2) is_legal_file function in filesystem_boost.cpp in Battle for Wesnoth before 1.12.3 and 1.13.x before 1.13.1 allow remote attackers to obtain sensitive information via vectors related to inclusion of .pbl files from...
4.3CVSS
3.9AI Score
0.002EPSS
The (1) filesystem::get_wml_location function in filesystem.cpp and (2) is_legal_file function in filesystem_boost.cpp in Battle for Wesnoth before 1.12.4 and 1.13.x before 1.13.1, when a case-insensitive filesystem is used, allow remote attackers to obtain sensitive information via vectors...
3.1CVSS
4AI Score
0.002EPSS
The WML/Lua API in Battle for Wesnoth 1.7.x through 1.11.x and 1.12.x before 1.12.2 allows remote attackers to read arbitrary files via a crafted (1) campaign or (2) map...
6.4AI Score
0.006EPSS