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Quake 3 Shell Injection / Code Execution

🗓️ 29 Jul 2011 00:00:00Reported by Thilo SchulzType 
packetstorm
 packetstorm
🔗 packetstormsecurity.com👁 44 Views

Quake 3 Shell Injection & Execution, Gamecode Vulnerabilit

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`Hello,  
  
Quake 3 is a popular online first person shooter developed by IDsoftware [1]   
that has been released in 1999 and is still widely played.  
After the release of the source code under the GPL, the ioQuake3 project [2]  
was started that is dedicated to maintaining the existing codebase.  
  
Several game projects are using a modified version of the ioQuake3 engine.  
Some of these projects are:  
  
- World of Padman [3]  
- Smokin' Guns [4]  
- OpenArena [5]  
- Tremulous [6]  
  
========================================  
Issue #1:  
  
Remote shell injection vulnerability on connecting clients  
========================================  
  
This bug has been discovered by /dev/humancontroller. Parts of the  
description here are also by him.  
  
* details  
  
If an ioQuake3 client for UNIX-like systems connects to a malicious id Tech  
3 (Point Release 1.32 compatible) server, the server can force execution of  
arbitrary shell commands on the client's system.  
  
* CVE  
  
CVE-2011-1412 has been assigned for this issue.  
  
* severity  
  
high  
  
* affected OS  
  
All UNIXoid systems, except MacOSX:  
- Linux  
- FreeBSD  
- NetBSD  
- [...]  
  
Not affected:  
- Windows  
- MacOSX  
  
* games affected  
  
- IoQuake3 after revision 1773 and before 2097  
- World of Padman 1.5.1  
- OpenArena packaged by some Linux distributors  
  
Other game engines based on the ioQuake3 codebase, that have merged ioQuake3  
revision 1773, but not 2097, are also vulnerable.  
  
* workaround  
  
No workaround.  
  
* proof of concept  
  
Launch an ioQuake3 game server. Set the fs_game cvar to "`echo  
TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLO  
> trollme.txt`". Connect to the server with a recent ioQuake3 client for  
UNIX-like systems. The client should (after failing to create a directory  
with an overly long name) execute a shell command to write a file.  
  
* patches  
  
Several distributors have already been contacted and have prepared patches  
for their distributions.  
A sourcecode patch can be got here:  
  
http://thilo.tjps.eu/download/patches/ioq3-svn-r2097.diff  
  
========================================  
Issue #2:  
  
Malicious gamecode can Execute arbitrary code outside of  
Q3 Virtual Machine context  
========================================  
  
This bug has been discovered by /dev/humancontroller.  
  
* details  
  
The Quake3 engine uses game-specific code that is provided in a platform  
independent bytecode format. This code has restricted access to  
functionality provided by the engine. It should not be allowed access to  
data outside the VM context.  
Over the course of gameplay, the quake3 engine may dynamically load DLL  
files in certain configurations. For instance, if vm_ui is set to "0" quake3  
tries to open a DLL file to load the game logic behind the user interface.  
  
Part of the functionality offered to VM logic is the possibility to write to  
files within the quake3 directory. By writing a malicious DLL file, a  
program residing in the VM could trigger the execution of code outside the VM  
context.  
To prevent this from happening, ioquake3 introduced a file extension check  
in r1499 which denied writing files with certain names. However, this check  
was broken and corrected in r2098 only.  
  
This security issue has been around for a long time even in the original  
quake3 engine and is not limited to ioquake3.  
It affects a wide range of commercial games as well. It is only exploitable  
if a user installs 3rd party addons from untrusted sources.  
Quake3 was never really designed to be secure against malicious 3rd party  
content, and probably isn't even in latest revisions of ioquake3. So  
downloading of untrusted content is still discouraged.  
  
* CVE  
  
CVE-2011-2764 has been assigned for this issue.  
  
* severity  
  
medium  
  
* affected OS  
  
All OS with dynamic linker  
  
* games affected  
  
All games using the quake3 engine  
  
* workaround  
  
Don't download and install untrusted addons. Set cl_allowdownload to 0  
  
* patches  
  
Several distributors have already been contacted and have prepared patches  
for their distributions.  
A sourcecode patch can be got here:  
  
http://thilo.tjps.eu/download/patches/ioq3-svn-r2098.diff  
  
========================================  
Acknowledgements  
========================================  
  
Thanks to...  
  
... /dev/humancontroller for reporting these bugs  
  
... Simon McVittie for helping to coordinate the disclosure of this bug  
  
========================================  
References  
========================================  
  
[1] http://www.idsoftware.com  
[2] http://www.ioquake3.org  
[3] http://www.worldofpadman.com  
[4] http://www.smokin-guns.net/  
[5] http://www.openarena.ws  
[6] http://www.tremulous.net  
  
--   
Thilo Schulz  
`

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