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osvGoogleOSV:CVE-2023-45814
HistoryOct 18, 2023 - 10:15 p.m.

CVE-2023-45814

2023-10-1822:15:09
Google
osv.dev
5
bunkum
security vulnerability
token caching
user upgrade
software

5.3 Medium

CVSS3

Attack Vector

NETWORK

Attack Complexity

LOW

Privileges Required

NONE

User Interaction

NONE

Scope

UNCHANGED

Confidentiality Impact

LOW

Integrity Impact

NONE

Availability Impact

NONE

CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N

7.1 High

AI Score

Confidence

High

0.0005 Low

EPSS

Percentile

17.1%

Bunkum is an open-source protocol-agnostic request server for custom game servers. First, a little bit of background. So, in the beginning, Bunkum’s AuthenticationService only supported injecting IUsers. However, as Refresh and SoundShapesServer implemented permissions systems support for injecting ITokens into endpoints was added. All was well until 4.0. Bunkum 4.0 then changed to enforce relations between ITokens and IUsers. This wasn’t implemented in a very good way in the AuthenticationService, and ended up breaking caching in such a way that cached tokens would persist after the lifetime of the request - since we tried to cache both tokens and users. From that point until now, from what I understand, Bunkum was attempting to use that cached token at the start of the next request once cached. Naturally, when that token expired, downstream projects like Refresh would remove the object from Realm - and cause the object in the cache to be in a detached state, causing an exception from invalid use of IToken.User. So in other words, a use-after-free since Realm can’t manage the lifetime of the cached token. Security-wise, the scope is fairly limited, can only be pulled off on a couple endpoints given a few conditions, and you can’t guarantee which token you’re going to get. Also, the token would get invalidated properly if the endpoint had either a IToken usage or a IUser usage. The fix is to just wipe the token cache after the request was handled, which is now in 4.2.1. Users are advised to upgrade. There are no known workarounds for this vulnerability.

5.3 Medium

CVSS3

Attack Vector

NETWORK

Attack Complexity

LOW

Privileges Required

NONE

User Interaction

NONE

Scope

UNCHANGED

Confidentiality Impact

LOW

Integrity Impact

NONE

Availability Impact

NONE

CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:N/A:N

7.1 High

AI Score

Confidence

High

0.0005 Low

EPSS

Percentile

17.1%