CVSS2
Attack Vector
NETWORK
Attack Complexity
LOW
Authentication
NONE
Confidentiality Impact
NONE
Integrity Impact
NONE
Availability Impact
PARTIAL
AV:N/AC:L/Au:N/C:N/I:N/A:P
AI Score
Confidence
High
EPSS
Percentile
87.7%
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
Vendor | Product | Version | CPE |
---|---|---|---|
activision | call_of_duty | 1.4 | cpe:2.3:a:activision:call_of_duty:1.4:*:*:*:*:*:*:* |
activision | call_of_duty | 1.5b | cpe:2.3:a:activision:call_of_duty:1.5b:*:*:*:*:*:*:* |
activision | call_of_duty_united_offensive | 1.41 | cpe:2.3:a:activision:call_of_duty_united_offensive:1.41:*:*:*:*:*:*:* |
activision | call_of_duty_united_offensive | 1.51b | cpe:2.3:a:activision:call_of_duty_united_offensive:1.51b:*:*:*:*:*:*:* |
activision | return_to_castle_wolfenstein | 1.0 | cpe:2.3:a:activision:return_to_castle_wolfenstein:1.0:*:*:*:*:*:*:* |
activision | return_to_castle_wolfenstein | 1.1 | cpe:2.3:a:activision:return_to_castle_wolfenstein:1.1:*:*:*:*:*:*:* |
id_software | quake_3_arena | 1.1.7 | cpe:2.3:a:id_software:quake_3_arena:1.1.7:*:*:*:*:*:*:* |
id_software | quake_3_arena | 1.16 | cpe:2.3:a:id_software:quake_3_arena:1.16:*:*:*:*:*:*:* |
id_software | quake_3_arena | 1.31 | cpe:2.3:a:id_software:quake_3_arena:1.31:*:*:*:*:*:*:* |
id_software | quake_3_arena_server | 1.29f | cpe:2.3:a:id_software:quake_3_arena_server:1.29f:*:*:*:*:*:*:* |