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drm/vc4: Prevent shader BO mappings from becoming writable

🗓️ 15 Aug 2026 01:47:48Reported by MicrosoftType 
mscve
 mscve
🔗 msrc.microsoft.com👁 8 Views

VC4 GPU driver prevents shader buffer object mappings from being writable to avoid kernel memory corruption.

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15 Aug 2026 01:47Current
5.2Medium risk
Vulners AI Score5.2
CVSS 3.15.5 - 7.8
EPSS0.00126
8