CVSS2
Attack Vector
NETWORK
Attack Complexity
MEDIUM
Authentication
NONE
Confidentiality Impact
PARTIAL
Integrity Impact
PARTIAL
Availability Impact
PARTIAL
AV:N/AC:M/Au:N/C:P/I:P/A:P
CVSS3
Attack Vector
LOCAL
Attack Complexity
LOW
Privileges Required
NONE
User Interaction
REQUIRED
Scope
UNCHANGED
Confidentiality Impact
HIGH
Integrity Impact
HIGH
Availability Impact
HIGH
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
EPSS
Percentile
62.1%
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
OS | Version | Architecture | Package | Version | Filename |
---|---|---|---|---|---|
Debian | 12 | all | godot | <= 3.2.3-stable-1 | godot_3.2.3-stable-1_all.deb |
Debian | 11 | all | godot | <= 3.2.3-stable-1 | godot_3.2.3-stable-1_all.deb |
Debian | 999 | all | godot | < 3.5.1-stable-1 | godot_3.5.1-stable-1_all.deb |
Debian | 13 | all | godot | < 3.5.1-stable-1 | godot_3.5.1-stable-1_all.deb |
CVSS2
Attack Vector
NETWORK
Attack Complexity
MEDIUM
Authentication
NONE
Confidentiality Impact
PARTIAL
Integrity Impact
PARTIAL
Availability Impact
PARTIAL
AV:N/AC:M/Au:N/C:P/I:P/A:P
CVSS3
Attack Vector
LOCAL
Attack Complexity
LOW
Privileges Required
NONE
User Interaction
REQUIRED
Scope
UNCHANGED
Confidentiality Impact
HIGH
Integrity Impact
HIGH
Availability Impact
HIGH
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
EPSS
Percentile
62.1%