if __auctionElapsedTime is 0, it returns the full reward fraction
The RewardLib.fractionalReward calculates the reward fraction linearly based on the elapsed time. When __auctionElapsedTime is 0, fractionalReward will return 1 (full rewards).
This can be manipulated by calling _computeRewardFraction with a low __auctionElapsedTime right after the new sequence starts.
Manual
add validation in _computeRewardFraction to ensure __auctionElapsedTime is within expected range
Other
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